
Yes, KQ1 crossed many boundaries and introduced to us the foundations for a new genre, opening the door for games such as Maniac Mansion, Space Quest and other classics BUT. Sadly enough, that's where the positive comments have to end. At the time, the graphics were astounding, resulting in a huge hit in the USA (although much less so in Europe). Released as early as 1983, it overshadowed the text-only Infocom games in terms of technology. Made by the legendary Roberta Williams, King's Quest 1 laid the foundations for what was to become the "graphical adventures" genre. Some of the puzzles in the game rely on fairy tales, and a good knowledge of them is needed to complete them. You move Graham around with arrow keys, and perform actions by typing commands into the game, usually a verb/noun sequence.

During his travels, Graham will meet characters that will either help or hinder him.

If Graham takes these treasures back to the royal castle, then the ailing King Edward the Benevolent will hand over the crown. King's Quest is an adventure game where you play Sir Graham, a brave knight who is sent on a quest to retrieve three treasures that were stolen by deception and stealth: a shield that protects its bearer from invaders, a mirror that foretells the future, and a treasure chest that is forever filled with gold. A year later, it was released for the IBM PC and Tandy 1000, the first game to support the newfangled EGA card. King's Quest 1 was originally commissioned as a showpiece for the IBM PCjr by IBM.

Do you have what it takes to return the three treasures of Daventry, and help Graham acclaim the throne? In his quest, Sir Graham will meet fascinating and terrible creatures from fables and myths. The heirless king promises the throne to you if you can return the three treasures, thereby restoring the kingdom of Daventry.

You are Sir Graham, a brave and courageous knight, who's dying king requests you retrieve three lost treasures from the land of Daventry.
